![]() It should reappear.įix : No idea why you cannot use it but I am leaving the old version with the scripted installer in the old section of the files. Problem : Missing compass (or other element)įix : Try going into the Adjustable HUD section of the Mod Configuration menu and resetting the position of that element. Activate all other HUD altering mods (see above list). Activate Darnified UI or any other UI overhaul mod such as MTUI.Ĥ. It is important to install One HUD after Darns UI and any mods the require iHUDification:ġ. It should fix any HUD elements that were not being hidden. If you do so by accident, just uninstall oHUD and reinstall it. If you install any of the supported mods below after One HUD please do NOT overwrite any of the oHUD files. Installation of HUD mods after One HUD is installed If you have not already installed UIO, do so! If you are using the Darnified UI also download the Darnified Patch from the optional section under files.Ĥ. When prompted to overwrite files ALWAYS CLICK YES!-ģ. Download and install with a mod manager (such as NMM)Ģ. I have tried to cover all that I could find, but contact me if you find a mod that you feel needs iHUDification.ġ. What about HUD elements added by other mods? YES, but for Darns UI it must be v4 (see the link in the supported UI/mods section) and you will need the optional Darnfied Patch. ![]() It is possible to manually install HUD elements, but I do not support it. You almost certainly need to use UIO - User Interface Organizer for this mod. This mod requires The Mod Configuration Menu (MCM) for full functionality. You can even change the activation key to another, or even a mouse button. This mod has a fully funtional MCM menu, allowing you to change every setting to your own personal needs. Now I realise not everyone has identical needs, and so Immersive HUD provides a host of custom options. They will disapear after a short delay (6 seconds default). The HitPpoint area will appear when you drop below half health etc.Īnd once they appear, do you have to make them go? Not at all. For example the crosshair will appear when you draw your weapon. The Immersive HUD attempts to make even this task easier for you by automatically switching the HUD elements on and off as needed. Press it again, and it is gone.īut that is not all. ![]() Just press the 'i' key, and your HUD will appear. But you need to see your HUD for some reason? No problem. Great for those screenshots and immersive gameplay moments. The game has an unreliable system for reporting actual DT values and until I find a reliable answer, this number will basically tell you the condition of your armor.īy default, your HUD will be blank after you load your game, and once the usual quest update messages fade away your screen will be clear and uncluttered. NOTE: The DT it displays is the DT of your armor. The aim of Extra HUD is to add a lot of other useful HUD elements including a clock, primary needs, encumbrance and more. ![]() Don't like the compass where it is? No problem. The aim of Adjustable HUD is to let you set up your HUD as you like it. It takes the permanantly visible HUD elements such as HP, AP, radar etc, and hides them when not needed. The aim of Immersive HUD is to provide the immersive feel you get from having no HUD, whilst keeping the usefulness of having one. When you install this you get three mods listed in MCM: Immersive HUD, Adjustable HUD and Extra HUD (formerly know as Primary Needs HUD).ġ. For those of you who enjoyed using all three, but wished they would just come in one handy mod, this is it. One HUD (oHUD) is the final coming together of all my HUD mods.
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